Contributions to the documentation are especially welcome. The homepage and documentation files are maintained in the gh-pages branch. If you want to use the VS Code - Debugger for Chrome, there is already a launch.json with a properly configured sourceMapPathOverrides for you. (generated files are placed in the dist directory.) npm run buildīuild documentation with esdoc (generated files are placed in the doc directory.) npm run doc Start development server for plugins: npm run start:pluginsīuild all the files. Start development server for core library: npm run start Start a dev task and go to localhost:8080/example/ to test the current build. Install development dependencies: npm installĭevelopment tasks automatically rebuild certain parts of the library when files are changed ( start – wavesurfer, start:plugins – plugins). import import WaveSurfer from 'wavesurfer.js' // commonjs/requirejs var WaveSurfer = require ( 'wavesurfer.js' ) // amd define (, function ( WaveSurfer ) ) Related projectsįor a list of projects using wavesurfer.js, check out See here: (the "Pre-recoded Peaks" section). You can however load pre-decoded waveform data to draw the waveform immediately. Web Audio needs the whole file to decode it in the browser. A thin line will be displayed until the whole audio file is downloaded and decoded to draw the waveform. The audio will start playing as you press play. Yes, if you use the backend: 'MediaElement' option. FAQ Can the audio start playing before the waveform is drawn? You can also try wavesurfer.swf which is a Flash-based fallback. It will fallback to Audio Element without graphics in other browsers (IE 11 and lower). Wavesurfer.js works only in modern browsers supporting Web Audio. The proceeds will go to the author and the current maintainer. If you're a company, or an individual, wishing to support the project, please consider buying this memorable commit. To celebrate the 10-year anniversary of wavesufer.js, we created an NFT representing the initial commit to this repository. The playlist code binds event handlers to jPlayer events, such as ready and ended, which might interact with your event handlers in unexpected ways.Interactive navigable audio visualization using Web Audio and Canvas. Remember that event handlers are not really options. You can define all options, except for the cssSelectorAncestor and the repeat event handler, which are overridden by the jPlayerPlaylist code. This object is passed to jPlayer, and is used to setup the basic jPlayer options, such as solution, supplied and the all important swfPath. The third parameter is an object to define the jPlayer options and jPlayerPlaylist options. Oga:"OGA URL", // Dependant on supplied optionĭefining the jPlayer and playlist options Mp3:"MP3 URL", // Dependant on supplied option Ī playlist with a single audio item looks like:įree: Boolean, // Optional - Generates links to the media To start with an empty playlist, use an empty array. The title, artist and free properties are used by jPlayerPlaylist to display each item. The object elements are used by the jPlayer setMedia command, so follow the rules for suppling the formats defined in the supplied option. The second parameter is an Array of Objects used to define the playlist. To play the media you will need to either update your browser to a recent version or update your Flash plugin.
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